Knockout, round-robin, qualifying, and consolation
How each format behaves in DrawGen, when to combine them, and how to keep main and side brackets from diverging.
Knockout (elimination) brackets
Knockout draws use standard bracket sizes so seeding and byes stay predictable. You choose the size that matches your main draw field, then assign seeds so the path to the final reflects your club policy or sanctioning guidance.
Byes usually flow to the highest seeds first—double-check the preview before you publish or print so the bye placement matches what you announced to players.
Round-robin groups
Round-robin supports common field sizes for group stages. You enter results as matches finish so standings stay current. This is ideal when everyone needs a minimum number of matches before you cut to elimination.
If you run multiple groups, be explicit in naming (e.g. “Group A”, “Group B”) so scheduling and exports stay legible for coaches who only see the printed sheet.
Qualifying into a main draw
When you run a qualifying bracket, you are deciding who earns slots in a larger main draw. After qualifiers complete, import winners into the open positions in the main bracket rather than retyping names—this reduces transcription errors when players are tired and deadlines are tight.
Consolation paths
Consolation keeps players active after their main-path loss. DrawGen gives consolation its own builder, scheduling, and Cortex views so you are not mentally overlaying two events on one sheet.
Treat consolation scheduling with the same discipline as the main draw: courts and intervals still matter, and parents still read the printout literally.
Choosing a format under time pressure
- Single afternoon club event with clear seeding → knockout is usually fastest.
- Developmental day where everyone should play several matches → round-robin or round-robin plus small playoff.
- Large field with a cut → qualifying plus main, then add consolation only if you truly have court time.